I've lost count of the campaigns I've created in fantasy,
Star Wars, espionage, and other genres. Some last a short among of time
(one marathon tournament game) others have lasted near 10 years in one
form or another. In this section of the Dragonlaird Gaming site, I want to
examine campaign creation using my own experiences. I want to start with a
Serenity campaign that I just started this month.
Let me know if you have any suggestions, comments, or
questions.
Diary
08 Designing a Serenity Campaign Reach for the Sky Episode 2: dealing with surviving characters from Episode 1 and weaving in new characters. Creating a Serenity adventure from scratch.
Diary
07 Overview of the Atalban Campaign High-level overview of my last fantasy campaign, the "big ideas" I tried to incorporate, and how well that did or didn't work out.
Diary
06 The Flying Pig Campaign A summary of the last sessions of the campaign and an epilogue. Early designs come to fruition.
Diary
05 The Flying Pig Campaign Seeding players with information relevant to upcoming events. This also serves to flesh out the character with some more background events in their lives.
Diary
04 The Flying Pig Campaign Giving physical clues for the players to tie together. Weaving motivations and plot details. Creating a motivating message.