Design Diaries

I've lost count of the campaigns I've created in fantasy, Star Wars, espionage, and other genres. Some last a short among of time (one marathon tournament game) others have lasted near 10 years in one form or another. In this section of the Dragonlaird Gaming site, I want to examine campaign creation using my own experiences. I want to start with a Serenity campaign that I just started this month.

Let me know if you have any suggestions, comments, or questions.

Thanks,

Jim Davenport

Diary 11
More on the new 4th Edition Fantasy Campaign.

Diary 10
A new fantasy campaign and the first foray into 4th Edition Dungeons and Dragons.

Diary 09
More on Designing a Serenity Campaign

Reach for the Sky Episode 2: dealing with surviving characters from Episode 1 and weaving in new characters.

Diary 08
Designing a Serenity Campaign

Reach for the Sky Episode 2: dealing with surviving characters from Episode 1 and weaving in new characters. Creating a Serenity adventure from scratch.

Diary 07
Overview of the Atalban Campaign

High-level overview of my last fantasy campaign, the "big ideas" I tried to incorporate, and how well that did or didn't work out.

Diary 06
The Flying Pig Campaign

A summary of the last sessions of the campaign and an epilogue. Early designs come to fruition.

Diary 05
The Flying Pig Campaign

Seeding players with information relevant to upcoming events. This also serves to flesh out the character with some more background events in their lives.

Diary 04
The Flying Pig Campaign

Giving physical clues for the players to tie together. Weaving motivations and plot details. Creating a motivating message.

Diary 03
The Flying Pig Campaign

A quick session summary and long range plot planning.

Diary 02
The Flying Pig Campaign

Scoping a Serenity Episode and drawing on character traits. Defining the A Plot.

Diary 01
The Flying Pig Campaign

How I set up and ran the day-long tournament game that kicked off the Flying Pig Serenity Campaign.